Media and Game Innovation Centre of Excellence (MaGICX) established in UTM specialized on Immersive technology for media and game Innovation. MaGICX recognized as National Immersive Technology. Industry4WRD Competence Centre by MOHE and MITI to upskill human resource on providing extended reality (XR), AR/VR and related digital domain certification. The centre equipped with up-to-date Immersive Technology facilities and expertise.
MaGICX as one of the worldwide recognized UNITY Authorized Training Partner to provide UNITY Certifications Training. We provide training for any organization, which include schools, learning institutions, individuals, government, and non-government organization to enroll to ou professies, Unity Certifications divided into four levels including Certified User, Certified Associate, Certified i and Certified Expert.
Unity Training Workshops combine the best in quality, expertise, and convenience to increase your team’s performance -- fast. Whether you want to get a new team up to speed, learn the latest features, or expand into new content areas like VR, we have a Unity Training Workshop that fits your needs.
Each 1-day workshop features a hands-on project that teaches Unity skills as well as best practices for implementation. Our trainers are experienced with both Unity and teaching, and provide invaluable 1:1 interaction with team members. Each Unity Training Workshop features:
Set aside a distraction-free day to level-up skills for the whole team. Learning in a group setting can create a common experience that helps teams move forward with the same baseline of knowledge.
Beginner-Intermediate
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Intermediate-Advanced
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The goal of this workshop is to get participants up and running with Unity, focusing specifically on working with its suite of 2D features. As participants work through the activities, they will build a 2D game from the ground up, covering major subject areas including sprites, animation, game mechanics, and publishing.
The project in this workshop is a side-scrolling, endless-runner game that will run on mouse input. After the initial mouse click, the player will begin to run, and all subsequent mouse clicks will result in the player jumping. The goal of the game is to run to the end of the level while collecting as many objects as possible without falling off the platforms.
Beginner
No prior experience required
7-8 hours
15 people
Unity Certified Instructor
The goal of this workshop is to get participants up and running with the Unity game engine focusing specifically on working with its suite of 3D features. As participants work through the activities, they will build a 3rd person 3D game from the ground up, covering major subject areas including importing, animation, character configuration, implementing game mechanics, and publishing.
The project is an 3D Battle Arena game. In the workshop, participants will build a simple arena level, create the character and enemies, implement gameplay, and setup health and score UI before learning the basics of publishing their game to PC.
Beginner
Prior experience with the Unity editor.
7-8 hours
15 people
Unity Certified Instructor
The goal of this workshop is to get participants up and running with Unity, specifically its suite of 2D mobile features. As participants work through the activities, they will build a 2D mobile game from the ground up, learning skills like sprites, animation, game mechanics, analytics, monetization, and publishing. The project in this workshop is a side-scrolling, endless-runner game that will run on touch input.
By the end of the workshop, participants will have used the 2D toolset to build characters, scenes, animations, and game mechanics for mobile deployment of their game.
Beginner
No prior experience required
7-8 hours
15 people
Unity Certified Instructor
In this intermediate level workshop, participants will learn to get started in VR. As such, no time is spent on the fundamentals of working within the Unity editor, and scripts are discussed in regards to their functionality rather than breaking down how they work step by step. The project built in the workshop is the Laser Cop Room Scale VR Game.
Subjects covered include developing a basic VR game for PC/Mac/Console, optimization techniques, ergonomics, physics and audio for VR.
The workshop requires both a headset and controllers, but there is a test script that will allow for in-editor development for participants who did not bring a VR headset with them.
Although a gaming project is used as the example in this workshop, the features and functions are applicable to all Unity projects. The VR game that participants will build is fully compatible with the HTC Vive, Oculus Rift, and should be equally usable on any other PC headset. Please note, it will not work on mobile.
Intermediate
Prior experience with the Unity editor.
7-8 hours
15 people
Unity Certified Instructor
The Introduction to 3D Interactive Development workshop features a small scale kitchen configurator in the general style of what can be found on home improvement websites such as Lowes, Ikea, and Home Depot. Participants in this workshop will focus on how to create high quality 3D interactions in Unity in an efficient and optimized way while building this simple, yet sophisticated configurator.
Although this workshop focuses on an AEC aligned project, the skills built within it will apply to anyone who is looking to understand how to create robust interactive applications in Unity.
Beginner
No prior experience required
7-8 hours
15 people
Unity Certified Instructor